Dart of Wounding: These magical darts cause the same amount of damage as others such mundane missiles, but a +2 to hit is granted when employing them. Further, every round thereafter the victim of such a dart will suffer 2 hit points of damage until healed in some manner, or until a full turn of time has elapsed. The employment of such darts will actually reduce the efficacy of creatures with the ability to regenerate hit points by a like number of points. Thus, a troll that would normally be able to regenerate 3 hit points per round would only be able to regenerate 1 hit point per round for a full turn. A creature that would normally regenerate 2 hit points per round would not regenerate for a full turn. A creature that would normally regenerate 1 hit point per round would actually lose 1 hit point per round.