Finders Keepers: Ring of Untrained Magic

The following text & stats are designated Open Gaming Content as per the OGL:

Ring of Untrained Magic: This powerful items allows the wearer to cast a single magic-user spell of any level once per day. Note however that there is always a base 5% chance of any spell cast from the ring going awry, modified by the variables on the following chart:

Intelligence 4 or Less: Unusable
Intelligence 5-6: +45%
Intelligence 7-8: +25%
Intelligence 9-13: +10%
Each Point of Intelligence Over 12: -1%
Each Magic-user Level: -2%
Illusionist: -1%
Cleric or Druid: -1%
Fighter: +15%
Thief: +10%
Spell Being Cast is 1st Level: +0%
Spell Being Cast is 2nd Level: +5%
Spell Being Cast is 3rd Level: +10%
Spell Being Cast is 4th Level: +15%
Spell Being Cast is 5th Level: +20%
Spell Being Cast is 6th Level: +25%
Spell Being Cast is 7th Level: +30%
Spell Being Cast is 8th Level: +35%
Spell Being Cast is 9th Level: +40%

Note that regardless of the variables, the base chance for a casting to go awry will never fall below 5%.

If a spell cast from the ring does go awry, then there are several possible outcomes: the spell might fail completely, in which case the ring cannot be used again for another week; the spell may be miscast, resulting in the opposite effect occurring other than the one desired by the wearer, if the spell is reversible or can have an opposite effect; spells with detrimental effects can harm the wearer of the ring, rather than the intended target or victim of the spell; a portal or gate opens up, forcing the ring wearer into another dimension or plane randomly determined by the Referee; a strange effect as dictated by the Referee can result, rather than the desired effect of the ring wearer.

Sorcerous Scrolls: Forked Lightning

The following text & stats are designated Open Gaming Content as per the OGL:

Forked Lightning

Level: 5
Type: Evocation
Range: 1”/level
Duration: Instant
AoE: Special
Comp: V, S, M
Speed: 3 segments
Save: ½ damage

Description: Similar to the spell lightning bolt, this spell allows the magic-user to expel a blast of electrical energy from his outstretched hands. However, the caster is able to hit multiple targets as long as they are within the range of the spell, as the lightning charge will split and extend to hit them. When this spell is initially acquired, a magic-user is able to hit up to 3 opponents for 1d6 points of damage per level, gaining another “fork” with which to strike another opponent every 2nd level thereafter. No to hit roll is necessary. A save against breath attacks reduces the damage by half. The material components for this spell are a steel rod and wool.