In our home campaign, we began experimenting with using tables to randomly determine more factors during character creation. Initially, this was simply for fun, but it has had the benefit of greatly speeding character creation and makes for some interesting results. Below are random tables for determining the starting equipment of any character. Eliminating the book keeping that comes with rolling starting money and the selection of equipment within that budget has been a boon.
NB. These tables are weighted such that characters will end up with poorer equipment than is usual for the standard First Edition character. This tends to make the discovery of even mundane items such as torches, rations, a back pack, etc., on the first dungeon level more significant.
STARTING EQUIPMENT TABLES:
Starting money is 1d6 gp, & each character has “typical” clothing regardless.
Fighter/Cleric Armor Table:
Die Roll
(d20)
|
Die Roll
(d100)
|
Armor
Type
|
1
|
1-5%
|
None
|
2-4
|
6-20%
|
Padded
|
5-7
|
21-35%
|
Leather
|
8-10
|
36-50%
|
Studded
|
11-13
|
51-65%
|
Ring
|
14-15
|
66-75%
|
Scale
|
16-17
|
76-85%
|
Chain
|
18
|
86-90%
|
Splint
|
19
|
91-95%
|
Banded
|
20
|
96-100%
|
Plate
|
Shield Table:
Die Roll
(d8)
|
Shield
Type
|
1
|
None
|
2-3
|
Small Wooden
|
4-5
|
Small
|
6-7
|
Medium
|
8
|
Large
|
Fighter Starting Weapon Table:
Die Roll (d6) | Number of Weapons |
---|---|
1-2
|
1
|
3-4
|
2
|
5
|
3
|
6
|
4
|
Cleric/Thief Starting Weapon Table:
Die Roll
(d6)
|
Number
of Weapons
|
1-4
|
1
|
5-6
|
2
|
Thief Armor Table:
Die Roll
(d6)
|
Armor
Type
|
1-2
|
None
|
3-5
|
Leather
|
6
|
Studded
|
MISCELLANEOUS EQUIPMENT TABLE:
Die Roll (d20) | Equipment
Type
|
---|---|
1-4
|
Poor
|
5-12
|
Basic
|
13-17
|
Standard
|
18-19
|
Superior
|
20
|
Expert
|
Cleric: add a holy symbol, plus 3 holy water.
Paladin: gains holy symbol, plus 1 holy water.
Wizard: a weapon, a spell book, plus 1 scroll case
Thief: add thieves' tools.
MISCELLANEOUS EQUIPMENT:
Poor Equipment:
Rations, 1 week
Sack, large
Water Skin
Basic Equipment:
Backpack
Rations, 1 week
Rope, 50'
Sack, Large (3)
Tinder Box
Torch (3)
Water Skin
Standard Equipment:
Backpack
Grappling Hook
Mirror, small metal
Oil, Flask of (5)
Pole, 10'
Pouch, belt, small
Rations, 1 week
Rope, 50'
Sack, Large (5)
Spike, iron (5)
Tinder Box
Torch (5)
Water Skin
Superior Equipment:
Backpack
Bandages (5)
Candle, wax (5)
Grappling Hook
Holy Water (5)
Knife
Lantern, Hooded
Mirror, small metal
Oil, Flask of (10)
Pole, 10'
Pouch, belt, small
Rations, 1 week
Rope, 50'
Sack, Large (5)
Scroll Case
Spade
Spike, iron (5)
Tinder Box
Torch (5)
Water Skin
Expert Equipment:
Backpack
Bandages (5)
Blanket
Candle, wax (5)
Chalk
Compass
Crowbar
Grappling Hook
Hacksaw
Healing Salve (1)
Holy Water (5)
Knife
Lantern, Hooded
Mirror, small metal
Oil, Flask of (10)
Pole, 10'
Pouch, belt, small
Pulley, small iron
Rations, 1 week
Rope, 50'
Sack, Large (5)
Scroll Case
Spade
Spike, iron (5)
Tinder Box
Torch (5)
Water Skin
Copyright GA Norris 2011
Copyright GA Norris 2011
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