The following text & stats are designated Open Gaming Content as per the OGL:
Scavenging Crawler
Freq.
|
Uncommon
|
Num.
|
1d8
|
Lair%
|
45%
|
Horde
|
2
|
Move
|
12"
|
Int.
|
Non-
|
Align.
|
N
|
Size
|
L (8-11' long)
|
L/XP
|
200+4
|
AC
|
4
|
HD
|
3d8+3
|
Attk.
|
5-8
|
Dmg.
|
1 point
|
S.A.
|
See below
|
S.D.
|
None
|
N.A.
|
See below
|
R.M.
|
0%
|
Combat: Scavenging crawlers attack with their writhing retractiles, able to lash at multiple opponents in front of them for 1 point of damage each. Any creature struck by these retractiles must save versus poison or become overwhelmed with burning agony, unable to move for 4-9 rounds as they languish in pain upon the ground. The retractiles of a scavenging crawlers suppurate a pus that directly effects the nervous system of most creatures so struck.
Description: Scavenging crawlers are encountered traversing the subterranean passages of the underworld in search of prey, eating all manner of filth and offal as well. These creatures have an octopoid head and an elongated proboscis with which they consume their meals. Two probing antennae protrude atop the head, questing the air for scent and vibration. Projecting from the mouth area are numerous grasping retractiles 3 feet in length, usually d4+4 in number. Their bodies are segmented more like that of a centipede, with numerous insectoid legs along the underbelly.
Scavenging crawlers are able to move along walls and ceilings equally as well as when moving along the ground. They have limited infravision out to 30 feet, but their antennae are so acute as to be able to detect the scent and vibrations of nearly any creature within 90 feet of them (even invisible creatures). The pus that suppurates from the retractiles of the scavenging crawlers is highly prized by thieves, assassins, and others bent upon torturing information out of their victims, as it causes great pain with no lasting disability.
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